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06 February 2013

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All Card of Shadow Hunters (English)

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LIST CARD OF SHADOW HUNTERS
+ 16 BLACK CARDS
+ 16 WHITE CARDS
+ 16 HERMIT CARDS – GREEN CARDS
+ 6 AREA CARDS
+ 10 CHARACTER + 11 CHARACTER (EX)

16 BLACK CARDS
S: Single Use
E: Equitment

Banana Peel                         S              Give one of your equipment cards to another character. If you have no equipment cards, you receive 1 point of damage.
Bloodthirsty Spider             S              You give 2 points of damage to any character and receive 2 points of damage yourself.
Butcher Knife                       E             On a successful attack, you give 1 point of extra damage.
Chainsaw                              E             On a successful attack, you give 1 point of extra damage.
Diabolic Ritual                     S              If you are a Shadow, you may reveal your identity. If you do, your damage points are reset to 0.
Dynamite                              S              Roll the 2 dice and give 3 points of damage to all characters in the location designated by the total number rolled (nothing happens on a 7).
Handgun                               E             Your attack range becomes every Area but your own.
Machine Gun                       E             Your attacks target all characters within your attack range (roll the dice once and apply the same damage to all affected characters).
Masamune                           E             You MUST attack if possible. Your attacks are executed by a single roll of the 4-sided die (you cannot fail).
Moody Goblin                      S              You steal an equipment card from any character.
Moody Goblin                      S              You steal an equipment card from any character.
Rusted Broad Axe               E             On a successful attack, you give 1 point of extra damage.
Spiritual Doll                         S              Pick any character and roll a 6-sided die. If the die number is 1 to 4, you give 3 points of damage to that   character. If the die number is 5 or 6, you get 3 points of damage
Vampire Bat                         S              You give 2 points of damage to any character and heal 1 point of your own damage.
Vampire Bat                         S              You give 2 points of damage to any character and heal 1 point of your own damage.
Vampire Bat                         S              You give 2 points of damage to any character and heal 1 point of your own damage.

16 WHITE CARDS                           
S: Single Use
E: Equitment
                               
Advent                                   S              If you are a Hunter, you may reveal your identity. If you do, your damage points are reset to 0.
Blessing                                 S              Pick a character other than yourself and roll a 6-sided die. That character heals the amount of damage shown on the die.
Chocolate (ex)                     S              If your character's name begins with A, E, or U, you may reveal your identity. If you do, your damage points are reset to 0.
Concealed Knowledge        S              Once this turn is over, you will take another turn.
Disenchant Mirror (ex)       S              If your character's name begins with V or W, you must reveal your identity.
First Aid                                 S              Set a character's damage at 7 (you may choose yourself).
Flare of Judgement             S              All characters except yourself receive 2 points of damage.
Fortune Brooch                    E             You receive no damage from the Weird Woods.
Guardian Angel                    S              You get no damage from another character attack until your next turn.
Holy Robe                            E             Your attacks do 1 less point of damage and the amount of damage you receive from attacks is reduced by 1.
Holy Water of healing        S              Heal 2 points of your damage.
Holy Water of healing        S              Heal 2 points of your damage.
Mystic Compas                   E             You may roll twice to move and choose which result to use.
Silver Rosary                        E             If you attack and kill another character, you steal all their equipment.
Spear of Longinus               E             If you are a Hunter and your attack is successful, you may reveal your identity. If you do, your attack does 2 extra points of damage.
Talisman                               E             You receive no damage from the black cards "Bloodthirsty Spider", "Vampire Bat" and "Dynamite".
                               
16 GREEN CARDS 
 Aid                          Hunter heal 1 damage (if you have none take 1 damage)
Anger                     Hunter or Shadow - give 1 equipment to current player or take 1 damage
Anger                     Hunter or Shadow - give 1 equipment to current player or take 1 damage
Blackmail               Hunter or Neutral - give 1 equipment to current player or take 1 damage
Blackmail               Hunter or Neutral - give 1 equipment to 
current player or take 1 damage
Bully (ex)              HP less or equal 11 (A,B,C,E,U) take 1 damage
Exorcism               Shadow - take 2 damage
Greed                     Neutral or Shadow - give 1 equipment to current player or take 1 damage
Greed                     Neutral or Shadow - give 1 equipment to current player or take 1 damage
Huddle                   Shadow heal 1 damage (if you have none take 1 damage)
Nurturance            Neutral heal 1 damage (if you have none take 1 damage)
Predicition             Show your character card to current player
Slap                        Hunter - take 1 damage
Slap                        Hunter - take 1 damage
Spell                       Shadow - take 1 damage
Tough Lesson (ex)HP greater or equal 12 (D,F,G,V,W) take 2 damage
6 AREA CARDS

(2) (3) Hermit's Cabin (Green)             You may draw a Hermit Card.
(4) (5) Underworld Gate (Purple)          You may draw a card form the stack of your choice.
(6)      Church (white)                           You may draw a White Card.
(8)      Cemetery (Black)                       You may draw a Black Card.
(9)      Weird Woods (Grey)                  You may either give 2 damage to any player or heal 1 damage  of any player.
(10)    Erstwhile Altar (Brown)              You may steal an Equitment Card from any player.




10 CHARACTERS OF SHADOW HUNTERS
4 NEUTRALS
- Allie (8 HP)
Win Condition: You survive until another player reaches their Win Condition.
Special Ability: Once per game, you may reset your damage points to 0.
- Bob (10 HP)
Win Condition: You possess 5 or more equipment cards.
Special Ability: If you would inflict 2 or more points of damage, you may instead steal an Equipment card from your victim.
- Charles (11 HP)
Win Condition: Your attack kills a character and that kill puts the total body count at 3 or more.
Special Ability: After attacking, you may inflict 2 points of damage to yourself to attack again.
- Daniel (13 HP)
Win Condition: You are the first character to die, or you survive and the Hunters achieve their Win Condition.
Special Ability: Once a character dies, your identity will be revealed.


3 HUNTERS
 

-Emi (10 HP)
Win Condition: All Shadows are dead.
Special Ability: When you move, you can move to an adjacent location instead of rolling the dice.
-Franklin (12 HP)
Win Condition: All Shadows are dead.
Special Ability: You may inflict damage to any player equal to the roll of a 6-sided die. (Only once per game).
-George (14 HP)
Win Condition: All Shadows are dead.
Special Ability: You may inflict damage to a player equal to the roll of a 4-sided die. (Only once per game).

3 SHADOWS


-Unknown (11 HP)
Win Condition: All Hunters are dead, or 3 Neutrals are dead.
Special Ability: When given a Hermit card, you may lie (you do not have to reveal yourself to use this).
-Vampire (13 HP)
Win Condition: All Hunters are dead, or 3 Neutrals are dead.
Special Ability: If you attack a player and inflict damage, you may heal 2 points of your own damage.
-Werewolf (14 HP)
Win Condition: All Hunters are dead, or 3 Neutrals are dead.
Special Ability: After being attacked by a player, you may immediately attack back that player.

11 CHARACTERS OF SHADOW HUNTERS EXPANSION
5 NEUTRALS

-Agnes (8 HP)
Win Condition: The player above you in the player list reaches their Win Condition.
Special Ability: Can only be used at the start of your turn. Changes your win condition to "The player below you in the player list reaches their Win Condition."
-Bryan (10 HP)
Win Condition: Your attack kills a character who has a default HP of 13 or more, or you are on Erstwhile Altar when another player reaches their Win Condition.
Special Ability: If your attack kills a character who has a default HP of 12 or less, your identity will be revealed.
-Catherine (11 HP)
Win Condition: You are the first character to die, or you are one of the last two characters remaining.
Special Ability: Heal 1 point of your own damage at the start of your turn.
-David (13 HP)
Win Condition: You possess 3 or more of the following Equipment cards: "Talisman", "Spear of Longinus", "Holy Robe", and "Silver Rosary".
Special Ability: You may loot one Equipment card of your choice from any dead player. (Only once per game).


- Bob (10 HP)
Win Condition: You have 4(5) or more Equitment cards.
Special Ability: (Robbery): If you attack kill a character, you take all the Equitment cards that character had.












3 HUNTERS

-Ellen (10 HP)
Win Condition: All Shadows are dead.
Special Ability: (Chain of Forbidden Curse) At the start of your turn, choose a character and void his/her Special Ability for the rest of the game. (Only once per game).
-Fuka (12 HP)
Win Condition: All Shadows are dead.
Special Ability: (Dynamite Nurse) At the start of your next turn, set the damage of any character to 7. (Only once per game).
-Gregor (14 HP)
Win Condition: All Shadows are dead.
Special Ability: (Ghostly Barrler) Can only be used when your turn is over. You cannot receive any damage until the start of your next turn. (Only once per game).
3 SHADOWS

-Ultrasoul (11 HP)
Win Condition: All Hunters are dead, or 3 Neutrals are dead.
Special Ability: (Muder Ray) At the start of your turn, you can inflict 3 points of damage on any one character at "Underworld Gate".
-Valkyrie (13 HP)
Win Condition: All Hunters are dead, or 3 Neutrals are dead.
Special Ability: (Horn of  War Outbreak) When you attack, you attack is executed by a single roll of the 4-sided die (you cannot fail).
-Wight (14 HP)
Win Condition: All Hunters are dead, or 3 Neutrals are dead.
Special Ability: (Multiplication) When your turn ends, you may take as many extra turns as there are dead characters. (Only once per game).

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3 bình luận:

  1. cho mình hỏi effect của Charles laf chỉ tính nhân vật đã chết hay tính cả người thắng, nếu chỉ tính người chết thì hơi khó, vì số người chơi ko thể nhiều như thế

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